TEO.FM presents: 360 Reality Audio Open Air Deployment
[Visual Cue: Multiple cinematic clips of Sony Pictures Studios in Los Angeles, transitions to outdoor basketball court with audio experience technology.]
[Teo Olivares] I’m Teo Olivares. I’m the artist behind the project co-producing it with Shak. We're at this secret basketball court on a rooftop of one of the parking garages. It's a perfect space to show the capabilities of the rig we've made, but also the experience that we've made with the immersive audio. We've been working on this project for over a year now, and it's so cool to finally have a place to bring it to life. So, we're really glad to be here.
[Visual Cue: Shots of attendees arriving, mingling, and looking excited about the open-air setup.]
[Teo Olivares] Seeing how many people Sony brought to this experience to give us some exposure, to give us some connection, to show other people, “hey, you can do this.” It's clear that it's a culture. They're just there to empower the artists.
[Visual Cue: Guest is interested in the 360 Reality Audio playback and pointing out speakers.]
[Shachar "Shak" Boussani] Sony’s 360 Reality Audio is an immersive audio format. It's infinitely expandable. You can work in a relatively smaller way, even down to 5.1, but you can have 20 plus 30 speakers if you want, which is really exciting. Both the expandability of it, the fact that you're not tied to a specific number of speakers, and the space can continue expanding, and the audio will expand with it. Working in 360 Reality Audio is very liberating. It offers more physical space for the music to live in compared to stereo. It opens up so many, so, so many creative opportunities.
[Visual Cue: Event attendees connect and network while enjoying the audio experience.]
[Teo Olivares] As an artist and a composer, all of the music that we've created for this experience was with immersive audio first. That technology being available to us outside of your typical multimillion dollar studio, something that we can actually do in our own studio or even at home, has been really a big game changer. We're so used to being in two channels and having to make concessions with the amount of musical information that's in there, because they can only fit so many things inside of two channels, this has been really liberating as an artist and exciting to be able to expand our voice and our paintbrush, so to speak. Allowing us the space, the trust, the opportunity, the network, the infrastructure to bring something like this to life, it's still kind of surreal that something that you grow up knowing of. Sony is this massive concept, right? Like a large corporation. And yet within it there is actually real people that are truly focused on empowering creators.
[Teo Olivares] I’m Teo Olivares. I’m the artist behind the project co-producing it with Shak. We're at this secret basketball court on a rooftop of one of the parking garages. It's a perfect space to show the capabilities of the rig we've made, but also the experience that we've made with the immersive audio. We've been working on this project for over a year now, and it's so cool to finally have a place to bring it to life. So, we're really glad to be here.
[Visual Cue: Shots of attendees arriving, mingling, and looking excited about the open-air setup.]
[Teo Olivares] Seeing how many people Sony brought to this experience to give us some exposure, to give us some connection, to show other people, “hey, you can do this.” It's clear that it's a culture. They're just there to empower the artists.
[Visual Cue: Guest is interested in the 360 Reality Audio playback and pointing out speakers.]
[Shachar "Shak" Boussani] Sony’s 360 Reality Audio is an immersive audio format. It's infinitely expandable. You can work in a relatively smaller way, even down to 5.1, but you can have 20 plus 30 speakers if you want, which is really exciting. Both the expandability of it, the fact that you're not tied to a specific number of speakers, and the space can continue expanding, and the audio will expand with it. Working in 360 Reality Audio is very liberating. It offers more physical space for the music to live in compared to stereo. It opens up so many, so, so many creative opportunities.
[Visual Cue: Event attendees connect and network while enjoying the audio experience.]
[Teo Olivares] As an artist and a composer, all of the music that we've created for this experience was with immersive audio first. That technology being available to us outside of your typical multimillion dollar studio, something that we can actually do in our own studio or even at home, has been really a big game changer. We're so used to being in two channels and having to make concessions with the amount of musical information that's in there, because they can only fit so many things inside of two channels, this has been really liberating as an artist and exciting to be able to expand our voice and our paintbrush, so to speak. Allowing us the space, the trust, the opportunity, the network, the infrastructure to bring something like this to life, it's still kind of surreal that something that you grow up knowing of. Sony is this massive concept, right? Like a large corporation. And yet within it there is actually real people that are truly focused on empowering creators.
Step inside Sony's Creator Community Event — a space where creativity and technology converge.
Teo Olivares and Shachar "Shak" Boussani transformed a basketball court into an immersive audio experience, creating a spherical sound field with 360 Reality Audio. The event brings together creators and industry professionals to explore immersive audio and push the boundaries of music creation.
Learn more about 360 Reality Audio
https://www.sony.net/360RA
Music
Bird on the Ceiling / Teo Olivares